=======
VE DEV-GUIDE
(220930)
-----
- points
- elements
- skills
00> index.
01> introduction.
02> Design & creation philosophy.
03> Animation & physics for polish.
...
SOFTWARE:
04> Overview of tools & utilities.
05> Setting up Radiant(s).
06> Setting up Blender.
07> Setting up gMAX.
08> Engine editors.
09> IDE & utilities.
...
MAPS:
10> Standards & defaults.
11> Caulking with 'null'.
12> Edges & vertices.
13> Level-of-Detail & patches.
14> Organising sectors.
15> Organising LOD.
16> Layers & groups.
17> Portalisation & optimisation.
18> Mapobjects & prefabs.
19> Articulation.
20> Not exactly maps.
21> Baking.
22> Custom textures.
23> Placeholders & features.
24> Liquids.
25> Particles & effects.
26> Skies.
27> Weather.
28> Lights.
29> Lightmaps.
30> Vertex-colours for blending.
31> Terrain & organics.
32> Decorating via images.
33> Clip-bashing.
34> Decal splatting.
35> Physics littering.
36> Knifing & destruction.
37> Bevels & chamfers.
38> Bandaid solutions.
39> Deforms & flow.
40> Fracture & impact.
41> Beyond Radiant.
42> Elevators & scrapers.
43> Notes on metrics.
44> Exporting.
45> Actual 'recipes' (maps).
...
MODELS:
46> Differences.
47> Spline-cages.
48> Tricks for LOD stages.
49> Tricks for UV editing.
50> Radiant-rigs.
51> Loops & rings for animation.
52> Baking physics to animation.
53> Actual 'recipes' (models).
...
MATERIALS:
54> Overview.
55> Normalmaps.
56> Reflections.
57> Radiosity & extensions.
...
GAMEPLAY:
58> Foundations for the future.
59> Player approach.
60> AI approach.
61> Micro & immediate.
62> Macro & overall.
...
63> resources.
64> summary.
XX> glossary.
...
.
.
.