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Workflow-features

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"parametric scalability"
- (much easier LOD stages for all geometry including character models and maps for environments using unwrapped spline-cages that can be mostly factored as low-poly versions from different software)...
https://www.violationentertainment.com/wiki/tiki-index.php?page=Spline-cageslink-external

"diametric reflection"
- (uses various reflection methods up to and including raytracing, making it possible to degrade down through LOD stages and offers an ability to create hyper-stylised reflective surfaces)...
https://www.violationentertainment.com/wiki/tiki-index.php?page=Materials-Textureslink-external

"organics propagation"
- (systems for creating large open-world terrains populated with vegetation and other organic objects like rocks, trees, bushes, etc, by using simple but heavily processed images called featuremaps (*GIS))...
https://www.violationentertainment.com/wiki/tiki-index.php?page=Popslink-external

"stencilmap autoknife"
- (technique for carving surfaces precisely for the purpose of geometric reliefmapping using bumpmaps, derived from normalmap contours, to enhance the physical detail of any broad surface)...
https://www.violationentertainment.com/wiki/tiki-index.php?page=Stencilmap-autoknifelink-external

"interaction-driven datastreams"
- (using game engines, motion-tracking and smartphone sensors for gameplay animation, composing of music and other general datastreams to adapt finely granulated motions to MentalRay)...
https://www.violationentertainment.com/wiki/tiki-index.php?page=Puppeteeringlink-external

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"decal-splatting greeble interaction"
- (real-time interactive placement of decals and splats using Blender, to decorate environments)...
"litter-scatter physics interaction"
- (real-time interactive placement of mapobjects using Blender physics, to decorate environments)...
"vertex-colour paint interaction"
- (real-time interactive painting of vertices using Blender and GIMP, etc, to colourise environments)...
"procedural chromatics"
- (technique for adjusting large amounts of code-based colour by converting to an image and back)...
"material derivations"
- (technique for quickly deriving new texture images for extended material methods from pre-existing ones)...
"accessibility"
- (keyboardless editing with main toolchain software using chorded controller and mouse combination)...
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"65k 48bit lightmaps with GI" - (superb quality baked lighting)
"MentalRay composite rendering" - (superb quality renders of everything)
"7000+ PBR materials" - (more materials than any artist really needs)
"100GB+ human reference" - (everything required for character models)
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"academic expedition" - (to teach everyone this stuff)...
"game development alliance" - (to bring developers together)...
"DevBuddy podcast" - (a podcast to discuss this stuff)...

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https://www.violationentertainment.com/wiki/tiki-index.php?page=Article-listlink-external

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