The antechamber of the AECE global headquarters. It's still missing many features, including the elevator, and the lighting wasn't done very wisely.
http://www.violationentertainment.com/t ... 050918.jpg
SHc0m0 shot
An updated shot and including the latest version (yet still in its base form) of the human character model, which now has a very tidy and very finalised UV layout. This little section of map is important because it pretty much benchmarks the type of strain this mod will put on people's systems, it's comparatively light on details but notice the entire floor of this room is doubling everything with realtime reflection, including the character model. Nearly every texture has some detail-texture mapping on it, some yet to have but will shortly, and finally a little later on this room will have two big statue features on each side of room.
http://www.violationentertainment.com/t ... 050929.jpg
http://www.violationentertainment.com/t ... 050929.jpg