My Quake4 mapper name is *DeeP*
I had some conversation with LDAsh recently on getting involved in the projects , and it's an exciting thing! so instead of re-typing the whole thing... I'll provide the transcript of what was said:
Hey, great to hear from you.
Your maps are quality, so don't worry. They are very Quake-style though, so if you like it or not, you can break free of that style in place of something more like perhaps Half-Life 2.
The Quake 4 project I have going will require some different styles and tricks, but at the same time you can have more detail and higher-res textures, and more open-space. We have a technique that allows large open-ended areas to be culled at a distance, so it's great relief for mappers working on the outdoor areas.
We also have another project, a hovercraft racing game, which now uses the Quake 3 Arena engine, so editing is almost exactly like Doom3/Quake 4, if you're interested in that project too/instead. That may have more appeal in terms of how quickly it will come together and be playable. The FPS project is still a long way from being ready, but the racing game is pretty close to beta already. Despite being different games, they are both very similar technically and visually, that it's possible to work on both at the same time and create things that both projects can use.
So, if you have a look around the website and forum and decide they are the right projects for what you want to do, we'd be very happy to have you on board. If medieval stuff is more your interest, I'd recommend you to "The Dark Mod" or "Hexen: Edge Of Chaos" because they really need help, otherwise welcoming you into my team would be a great honour for me. Just let me know.***************************************************
Hey LDAsh! Thanks for responding.
I hope you had a chance to check out my maps and screens I sent you...
Q4 DM "Vented " and "KORTIZONE" -two of the most recent maps I've done.
yes they are very Quakish LOL, although I have no problem with designing maps with a more half-life 2-ish feel to them.
I feel that I'm a bit of an eye-candy mapper, but I won't sacrifice playability for it.
I do lean towards a map that gives a WOW factor in some measure...
I believe we play games to be purposely drawn into a new world, and "wowed" in a way that we can't recieve in our daily lives. I'ts where we can set our imaginations free, and explore the "what ifs' "
But enough of my poetic drivel. I am interested in helping you and your team in whatever way I can, and hopefully give you results that everyone can be pleased with, in whatever genre
whether it be gothic, medevil, digi-tech (medlabs/space station style), sword and stone - or pure reality ( down by 5th and Main near the drug store style)
So, I apreciate your consideration for getting me involved , it will give purpose to the passion I have for mapping!
Thank you....... So what's next?... want me to map the earth 1 to 1 scale? LOL
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some personal history;
mapped Doom using the *DEEP* editor,
mapped Duke Nukem 3D using the internal editor
mapped Quake4/Doom3 using internal editor
have NOT mapped using unreal or half-life 2 , although I have viewed tutorials on them both.
So, Greetings to all!
