Thanks for the kind words!
Actually, you hit the nail on the head. The whole deal concerning Damager Ball here is that it won't be 'just another ball game', but 'a game with balls' in which you can launch robotic turrets with various changeable weapons, so this adds a FPS element to the game, although they are weak and move incredibly slowly, if at all, depending on where you launch them, but it would be the only way of attacking anything at a distance. You are indeed required to squish human beings underneath, but only certain types of businessmen and the police and military forces that wish to protect them. I guess it becomes a bit Grand Theft Auto in this regard, but other innocent lower-class civilians in the ghettos need to be protected, while upper-class suburbs and inner-city skyscrapers are fair game for destruction.
It would also be a bit of a technical precursor to more elaborate projects to sprout from, but unfortunately the project is yet to be find a capable programmer. The programmer I was working with before has since been eliminated from the team due to crappy-nappy attitudes and the couple of programmers I've talked to since want to take complete control of documents and do not a whole lot else, which isn't acceptable conduct for proper game development.
I'm not giving up, though.
