Well finally another head texture for the base model, which I guess officially makes it a non-base work. The original photos were desperately undersized, I tried to make a 1024x1024 texture from 800x480 photos, of which the guy filled approximately a quarter of each shot, so this will need a bunch of work done to sharpen it up, but nevermind, I know some tricks to do that. I haven't adjusted the head model so that's still base but having said that, I think this guy looks a lot different from the other texture (from photos of myself) I had on this model.
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This character is just a DREtech worker and will be getting his brains blown out by MetroPD real soon, buwaha.