Ulterior Warzone milestone
Posted: (080508)(22:05.13)
Yes, Ulterior Warzone has reached a wonderful milestone of being playable with all essential graphics in place! From the very few bits of unreleased media to see, we've received some great positive feedback. All that's left is the polish, and the project has an absolute clear path to follow with practically nothing to stand in its way. The deadline is still roughly mid-year, I estimate toward the end of June, this will be an exciting and important time for the team. Stay tuned!
I haven't talked about this much on this forum, and since this project is the main priority with everything else on hold, it would seem everything here is dead. Far from it. If you have any interest in UW then here isn't really the place to find out anything, but instead you can head on over to:-
http://z11.invisionfree.com/amplituds/
and you'll find all kinds of information about some of the features the game will have. I can assure you, the features are many, and many are great! That forum is where all the technical things are discussed, and since the tiny graphics it needs are no-brainers, there's not much point raising discussion about it here, however feel free to ask or suggest anything. Still no screenshots or videos for public display, but if you IM me I might feel care-free enough to share some progress with you.
Public media release will take place roughly the same time as the project is finished, I guess, like I said, probably around the end of June or early July, or maybe earlier. It's hard to know, but definitely no later than early July. At which point, regardless of what happens, Shadowing Hate and Chaos Circuits will see some major and extensive progress, with or without a team.
I haven't talked about this much on this forum, and since this project is the main priority with everything else on hold, it would seem everything here is dead. Far from it. If you have any interest in UW then here isn't really the place to find out anything, but instead you can head on over to:-
http://z11.invisionfree.com/amplituds/
and you'll find all kinds of information about some of the features the game will have. I can assure you, the features are many, and many are great! That forum is where all the technical things are discussed, and since the tiny graphics it needs are no-brainers, there's not much point raising discussion about it here, however feel free to ask or suggest anything. Still no screenshots or videos for public display, but if you IM me I might feel care-free enough to share some progress with you.
Public media release will take place roughly the same time as the project is finished, I guess, like I said, probably around the end of June or early July, or maybe earlier. It's hard to know, but definitely no later than early July. At which point, regardless of what happens, Shadowing Hate and Chaos Circuits will see some major and extensive progress, with or without a team.