Texture overhaul sample
Posted: (060312)(06:03.23)
Almost the complete texture set for Chaos Circuits will be redone at this point, because we're not using bumpmapping for this project just yet and the textures just aren't looking real nice for the time being, so I've made a start. I'll render through each of the textures to bake lighting and shadows and some other details, and really try to add more depth and contrast. Here's an example:-
[ external image ]
That texture wasn't too bad to begin with and now it really seems more 3D, this will really help the more recent textures that I've created especially for Quake 4 to be used in Torque.
The good news is that most of the textures already have their original high-res bumpmaps from use in the Doom3 engine and they are all ready for TSE, so when the time eventually comes - it's all ready to go. The bad news is that there's about 500 more for me to go through.
[ external image ]
That texture wasn't too bad to begin with and now it really seems more 3D, this will really help the more recent textures that I've created especially for Quake 4 to be used in Torque.
The good news is that most of the textures already have their original high-res bumpmaps from use in the Doom3 engine and they are all ready for TSE, so when the time eventually comes - it's all ready to go. The bad news is that there's about 500 more for me to go through.