Heheh. I didn't grab the game yet, though I really loved the first one and thought it was really groundbreaking technically. No time to play games much these days anyway.
This idea toward SH, though, I can't really imagine how it would be done without extensive coding. Just incase this is why the subject was brought up. It would be done with a particle system, but this system would have to know where to place the particles, as if on a "hitmap", which I guess is how it would be done, roughly. You can map texels to respond in different ways when shot at (sparks for metal, dust for cement/dirt, etc.) so instead of just being shot at, these same hitmaps could possibly be used to distribute fire particles only on specific sections of ground. Anyway, when we get a coder to look at the project again, we'll chuck this idea on the list of features to consider.
