Hostage-head Sliderdrone-kill

...cybernetic and robotic dystopian first-person shooter...
Post Reply
User avatar
LDAsh
moderator.
Posts: 614
Joined: (041012)(02:10.41)
Location: SA
Contact:

Hostage-head Sliderdrone-kill

Post by LDAsh »

This old Parallax Sliderdrone got hasty and decided to decapitate some innocent hazmat hostages.
[ external image ]
The blood in this scene is too bright because of the specularity catching too much light generally, the texturing of these decals need a lot more work. The heads will be donated to Into Cerberon as an interactive scenery object that will bounce around and bleed everywhere when shot or otherwise interacted with. I might see how many I can get bouncing down a set of stairs at you.
User avatar
Dark Knight ez
developer.
Posts: 40
Joined: (071214)(03:12.15)

Post by Dark Knight ez »

By decals you mean the blood?
I guess they do need better texturing, but to be honest, if this were in another game/setting, the current look of the blood would be awesome.
I wouldn't mind seeing something like that in a more stylized game.
User avatar
LDAsh
moderator.
Posts: 614
Joined: (041012)(02:10.41)
Location: SA
Contact:

Post by LDAsh »

The blood decals are "hand-painted" and I've since bought new masks to make better blood with, just haven't gotten around to it yet. I still have GBs worth of textures that need to be prepared for the engine but I refuse to even think about it until Ulterior Warzone is done. I thought you might have found it familiar? "Well, we can't have that, now can we..." :P
════════════════════════
══════════════════
════════════
══════
User avatar
Dark Knight ez
developer.
Posts: 40
Joined: (071214)(03:12.15)

Post by Dark Knight ez »

Oh gawd. I didn't realise it, looking at the blood mostly. xD
User avatar
DeeP
developer.
Posts: 273
Joined: (080917)(12:09.13)
Location: B.C. Canada

Post by DeeP »

wow LDAsh, what an awesome picture... that shot really looks good!
:arrow: DeeP
You're the nicest func_mover I've ever met.
Post Reply