Search found 9 matches

by EmoLevelDesigner
(150721)(22:07.21)
Forum: Shadowing Hate
Topic: A level for Shadowing Hate
Replies: 5
Views: 14892

Re: A level for Shadowing Hate

More progress to show: http://media.moddb.com/cache/images/members/1/588/587616/thumb_300x150/Indoor1_6.jpg http://media.moddb.com/cache/images/members/1/588/587616/thumb_300x150/Indoor1_5.jpg Lighting is now done using StaticLightingManager. It allows to display many beautiful soft shadows at 60 fp...
by EmoLevelDesigner
(140126)(19:01.34)
Forum: Off-Topic & General
Topic: Industrial Environments and Apparatus made in Radiant
Replies: 2
Views: 12060

Industrial Environments and Apparatus made in Radiant

I work at a studio which makes training simulations for plants, factories etc. Thankfully, I'm allowed to post screenshots of what I'm doing, so I would like to share them with you. Why is this relevant here? Because all static meshes you see on these screenshots, besides the building on the first s...
by EmoLevelDesigner
(131029)(21:10.36)
Forum: Shadowing Hate
Topic: A level for Shadowing Hate
Replies: 5
Views: 14892

Re: A level for Shadowing Hate

Thank you. This location indeed has old school feel in it, because the tools and workflow used to make it are pretty much the same as the Quake 3's level editor.
by EmoLevelDesigner
(131028)(17:10.36)
Forum: Shadowing Hate
Topic: A level for Shadowing Hate
Replies: 5
Views: 14892

A level for Shadowing Hate

Hi. I started working on a map, and I would like to show you some screenshots of it. Constructive feedback is welcome and will be greatly appreciated. http://media.moddb.com/cache/images/members/1/588/587616/thumb_300x150/Indoor1_1.1.jpg http://media.moddb.com/cache/images/members/1/588/587616/thumb...
by EmoLevelDesigner
(130321)(17:03.04)
Forum: Shadowing Hate
Topic: New SH (KC-tex) shots (090916)
Replies: 4
Views: 16580

Re: New SH (KC-tex) shots (090916)

So, if I understand correctly, the technology just shuffles existing objects? That's disappointing, I thought it can create new rock formations from scratch. Still could help, though, if you create a massive library of objects for it to use. I don't think that these shots look bad, and the fact that...
by EmoLevelDesigner
(130321)(17:03.07)
Forum: Damager Ball
Topic: Another ball game
Replies: 6
Views: 10127

Re: Another ball game

This sounds interesting, I look forward to see it in action. When things will be prototyped, playtests will show which idea works, and which isn't, and what should be changed.

I hope you'll find capable programmer eventually.
by EmoLevelDesigner
(130315)(21:03.24)
Forum: Damager Ball
Topic: Another ball game
Replies: 6
Views: 10127

Re: Another ball game

There is a nice rainy atmosphere on the screenshot. Good work at the textures and their bumpmaps&reflection maps. The design shows nice 3-d layout and good use of curves. The skybox looks cool, but I think that adding actual 3D terrain will make the scene a lot more realistic. You can look at Ma...
by EmoLevelDesigner
(130315)(21:03.46)
Forum: Chaos Circuits
Topic: CC(NA)'11
Replies: 1
Views: 12562

Re: CC(NA)'11

The car looks very beautiful, the environments and props shown on the screenshots look promising. It would be nice to actually see the cars racing on a track.
by EmoLevelDesigner
(130315)(19:03.58)
Forum: Shadowing Hate
Topic: New SH (KC-tex) shots (090916)
Replies: 4
Views: 16580

Re: New SH (KC-tex) shots (090916)

These look like some mysterious places of unknown origin and purpose. The design is very detailed and stylish, and lighting creates nice atmosphere. In the process we've discovered an innovative new way to quickly create massive amounts of small optimised randomly-formed rock objects that consume ju...